Town: Mo̠z Fre̜kiö Kez

Mo̠z Fre̜kiö Kez

Mo̠z Fre̜kiö Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceSamezi Moot
RegionRàs̺a Gîlà Woods
Founded1340
Community LeaderChief Dudilra Neerlush
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4536 m (14881 ft)
Average Yearly Precipitation89 cm/y (35 in/y)
Population1335
Population Density267 people per km2 (667 people per mi2)
Town AuraConjuration
Naming
Native nameMo̠z Fre̜kiö Kez
Pronunciation/mo̠z/ /ˈfre̜kjo˞/
Direct Translation[basic] [zombie]
Translation[Not Yet Translated]

Mo̠z Fre̜kiö Kez (/mo̠z/ /ˈfre̜kjo˞/ [basic] [zombie]) is a subtropical Town located in the Samezi Moot of the Viceroyalty of Rosid.

The name Mo̠z Fre̜kiö Kez is derived from the Wood Elvish language, as Mo̠z Fre̜kiö Kez was founded by Amarthel Zamezat, who was culturaly Wood Elven.

Climate

Mo̠z Fre̜kiö Kez has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). Mo̠z Fre̜kiö Kez receives an average of 89 cm/y (35 in/y) of precipitation, most of which comes in the form of rain during the spring. Mo̠z Fre̜kiö Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4536 m (14881 ft) above sea level.

Overview

Mo̠z Fre̜kiö Kez was founded durring the early 14th century in spring of the year 1340, by Amarthel Zamezat. The establishment of Mo̠z Fre̜kiö Kez was somewhat plagued by a lack of willing colonists, leading to Amarthel Zamezat electing to pay people to resettle in Mo̠z Fre̜kiö Kez.

Mo̠z Fre̜kiö Kez was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Fre̜kiö Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mo̠z Fre̜kiö Kez is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Mo̠z Fre̜kiö Kez's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Mo̠z Fre̜kiö Kez gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Mo̠z Fre̜kiö Kez brings to mind.

Civic Infrastructure

Mo̠z Fre̜kiö Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Fre̜kiö Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Fre̜kiö Kez's parks.

Mo̠z Fre̜kiö Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Fre̜kiö Kez.

Mo̠z Fre̜kiö Kez has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Fre̜kiö Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Fre̜kiö Kez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Fre̜kiö Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Fre̜kiö Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Fre̜kiö Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Fre̜kiö Kez's public wards, blessings, and other arcane systems.

Mo̠z Fre̜kiö Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Fre̜kiö Kez's natural decorations nor waterways.

Mo̠z Fre̜kiö Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Fre̜kiö Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mo̠z Fre̜kiö Kez is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mo̠z Fre̜kiö Kez's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Mo̠z Fre̜kiö Kez there is a constant smell of overcooked presumably ethnic food.

The Bat near Mo̠z Fre̜kiö Kez are known to be a mutant strain of the creature.

Mo̠z Fre̜kiö Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Wild Magic energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5433 m2
    • Cattle and Similar Creatures: 333
    • Poultry: 4005
    • Swine: 267
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 133

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

415 of Mo̠z Fre̜kiö Kez's population work within a Foundational Occupation.

814 of Mo̠z Fre̜kiö Kez's population do not work in a formal occupation, but do contribute to the local economy. 106 (8%) are noncontributers.

Points of Interest

Mo̠z Fre̜kiö Kez's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Mo̠z Fre̜kiö Kez's local festivals commemorates this miracle.

History